Trust me, I've had so many people tell me how stupid easy and boring RDM is only to do significantly less damage than me when they have more optimized and higher ilvl gear. Punishing doesn't exactly mean difficult however, blm had a fairly simple (not as simple as rdm) rotation but yes if it gets screwed up then you lose a tremendous amount. While it has plenty of mobility tools to help, you have to know how/when to use them effectively or you'll lose a lot of damage. I've heard that while their mobility isn't garbage they do want to move as little as possible, which isn't something I despise but I do like to be able to move around a little bit while in combat. Once i get my rdm to 70 I'll probably stick with that until I have a better understanding of fights all around. RDM on the other hand has the lowest DPS in the game at the savage level and they're really only desired for early progression. New comments cannot be posted and votes cannot be cast. The only difference between a Mage and a Skull is an Aptitude difference between Speed and Hit (the Skull has better hit). I've been playing it almost every day for 3 years and I never get tired of it! In terms of how hard it is to learn, I rate it as SMN is harder than RDM is harder than BLM. Fighter summons half a dozen swords that aren't normally visible, then walks over and knocks on the door. It has an incredibly easy to learn rotation (if try to learn the proper rotation). It has a semi-complex rotation to learn but relatively simple one to execute. It has very powerful individual abilities, including one of the strongest single abilities in the game, Foul, second only to SAM's Midare Setsugekka when empowered with Hissatsu: Kaiten. Monk / Red Mage is pretty good, a real jack of all trades, he gets the higher level white magic from Monk making him really functional as a main healer. Red Mage I have personally capped and it may not have as high of damage as Summoner or Black Mage but you do have a Ressurect that can be used without switftcast thanks to Red Mages dualcast mechanic. Black Mage has a fairly easy rotation to follow that you can tweak depending on the fight length and mechanics. It also has a pet, but I mostly just put it on auto and ignore its existence, which only punishes me for the opening rotation. You can see it in the hp bars. Most people don't get into maximizing their own personal "RDM Puzzles" that can occur during fights and instead they continue doing the same basic cookie cutter priorities then start calling it a super easy braindead class. I've seen alot of people calling out in favor of both nerfing red mage and buffing black mage/summoner, which following S.E's trends in the past seems like it's destined to result in summoner/black mage being viable and red mage not so. But tends to become less useful once you have it on farm. Literally no point in bringing a BLM when Summoner can do more DPS and still bring some utility. However, RDM is undeniably the best during leveling and you won't really get a reality check until you're level 70. RDM play style is fairly random; there is no set rotation to follow. 1. Red mage offer great utility for progression. What I will say is, if you like the BLM as it exists at level 50, RDM is actually a better representation of that playstyle at level 70 than BLM is. The caveat to Black Mage DPS is the limited mobility. Thank you very much for all the comments, after reading all of them i decided to go with RDM to 70 first then lvl my BLM later :D. As a BLM main - do them both! Having to move too much plummets their ability to put out big damage. Red mage is a good class if your after something less punishing. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! They are also a way more selfish dps in general. The Red Mage does learn Dualcast at an absurd level though, which can break the game if used properly. RDM on the other hand can mindlessly run around as much as it wants every other spell, so it's just a lot easier to play. Black Mage is my favorite of the 3 casters. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. They are both incredibly fun and engaging classes, and the best way to find your preference is to try them for yourself! Neither have especially complicated rotations, but BLM is harder to play in boss fights than its simple rotation would suggest because it needs to stand still to cast everything. It has a fair amount of group utility in a semi-limited resurrect and general party damage. Final Fantasy X-2 has the Black Mage dressphere. Black mage is stronger and more useful as a whole tbh. Otherwise, they can choose to become a Red Mage at any time simply by changing their job at their mog house or at a nomad moogle. I described the classes these ways because telling someone what class they should go will rarely result in them being given the class they would actually prefer. I came back after a long long hiatus from the game because I saw the Red Mage job release. I've also seen some people saying they'd like to just see straight buffs to summoner and black mage. You said you're new to the game, right? BLM DPS is significantly higher, and is in fact the highest DPS class in the game. As an extra bonus, the class largely plays the same at 50 as it does at 70, barely gaining substantial complexity or gimmicks, so you will have a very good idea of whether you'll like it after leveling it a bit. Technically, I think BLM still has the aoe crown but that's irrelevant during raids. Once you get used to it, and everything falls into place, it feels awesome. However, of all the magical DPS jobs, the Red Mage… This is why knowledge of the actual fight is ESSENTIAL for a Black Mage to properly pump out the dps numbers. It has very powerful individual abilities, including one of the strongest single abilities in the game, Foul, second only to SAM's Midare Setsugekka when empowered with Hissatsu: Kaiten. For Final Fantasy XIV Online: A Realm Reborn on the PlayStation 4, a GameFAQs message board topic titled "How is the red mage compared to black mage? Since they share most gear why not just do both at the same time. Not because SMN literally gets new rotations, but because it has several mechanics tacked on as you level, but more on that in its own section. The job system also allows any class to become a Red Mage by mixing magic commands, so you can have a Black Mage with Time Magic, or a Knight with Summon abilities if you want. Things that lose need for when the groups knows the fights and stops wiping to mechanics. I have been playing this game for a week and when i first bought it i wanted to play a red mage, and after starting a BLM and lvling it to 50 i can't decide whether to keep playing it or level a red mage to 70 first as they both look fun at higher levels. Command ability - White and Black MagicLevels 1–4 The Red Mage can use lower level White and Black Magic. However, their versatility comes at a price: their statsare usually low, and they cannot cast higher level spells or use stronger equipment. If you don't like licking the floor, go RDM. Black Mage Viability. Major weaknesses of the BLM is that it has to learn every single fight as if it's re-learning the class from scratch. (Next page, she is indeed.) Cookies help us deliver our Services. In Final Fantasy X, Wakka even refers to Lulu as a Black Mage in one of the tutorial fights. The only diference is that some Jobs are harder than others. The basic rotation is very easy to run through provided you have the mental acuity to actually track everything to begin with, so it can leave you feeling wanting pretty fast. It cares equally about Rotations, and Multitasking, with a minor aside of Boss Mechanics throwing a wrench in its rotation under specific circumstances, namely boss jumping. FFXIV: Black Mage vs Summoner vs Red Mage (4.2) - Duration: 15:59. HELP D:! So, I'm going to bring up the three casters even though you asked about two. ... How to Red Mage • FFXIV Stormblood RDM Guide - … Red mage mobility is much stronger then BLM but later in will fall off as not many groups will want you once they’ve gotten their raids on farm. Unlike the prior 2 DPS classes, it exclusively uses a priority-based rotation and focuses primarily on Multitasking. "Fighter, sword, door, go." you can always level the other one afterwards and play both since they share gear. People talk about BLM's turret playstyle being a hard sell for the highest level content because of how much dps you sacrifice playing safe to run around for the mechanics. Black Mage Vs Red Mage Share Collapse Notice: Many browsers are beginning to disable or hide the Adobe Flash plugin, in preparation for its end-of-life in December 2020. Red Mage has been a fun class ever since it launched with the Stormblood expansion. Later on the downside is just that the Red Mage kind of fizzles out. They have, by far, the best spell effect that even causes screen blurring (Fire IV). Square-Enix had their work cut out for them with Red Mage. Thanks in advanced! Though it isn't mentioned, personally I think SMN is BY FAR the most fun caster job. I'd go for BLM since RDM get's mindbogglingly boring after while, getting it to 70 was an absolute shore compared to BLM. But go with whatever you like dude. In general, if you want to yolo and still achieve reasonably ok dps , without having to micro manage dots... Red Mage is the way to go. Unless it can sit still and turret, which is very difficult as you progress higher in the game, it needs to know how to react to mechanics, where to stand, and what to do in a given situation before the situation happens. Been watching videos, reading posts about both classes and i still can't decide. Next, your mage-users should all equip the Red Mage’s MP Free in a Pinch and the Wizard’s Full Charge and have Time Mage assigned as a secondary job. New comments cannot be posted and votes cannot be cast. I would love some tips on building the red mage so i can be as proficient as possible. However, Black Mage has EXPLOOOOOOOOOSIONS. Red Mages can boost the power of any element as they can equip rods (for … Red Mage is flashy in terms of glamour and skills, and enables you to have added mobility due to its Dual Cast ability when compared to Black Mage, which you are for the most part almost forced to stay put so you can keep casting at all times. It's simple, but has some complexities you can get into if you end up loving it enough. I would not describe it as a Hybrid-type class mostly because it focuses on caring about one specific thing when it's at a certain phase of its rotation, not caring about everything at all times. Red mage my God they seemed great until getting g to 70 and seeing g how much your damage just doesn't compare. You don't play RDM if you want a class that does the best DPS or close to it. Explooooshun ! It would def be possible for one to make the leap to RDM but the methods used would entail that some learning of the basics of art be required (as arcrimina mainly focuses on math and creation magicks, Red Mage focuses more on mana management and synthesis of Black and White magic) comapred to the native of Jobs of Summoner and Scholar If something procs, that's the button to go for (although you just need to keep an eye on your light/dark bar... really, easy actually). Its rotation bounces between focusing on juggling DoT uptimes and spending oGCDs without clipping damage, running very simple rotations during periods of rest where you refresh things for "free," and running a more focused and set in stone rotation after setting up a major period of damage. I might give a slight recommendation to starting with RDM in that case since it's generally easier to learn content with the first time, and make for a more smooth and enjoyable levelling experience. Somehow, they managed to pull it off. Mrhappy1227 293,106 views. So satisfying. red mage however does have lower dps than black mage but its still good dps and they bring alot more party utility with a raid wide buff and they can provide resses so if you like to be more supportive then red mage is for you. It's better to explain how they differ and their general playstyle and let the reader make up their mind on what will best suit them. It's a very bizarre but strangely satisfying rotation. Speaking in a end-game raid wise, BLM its more brutal dealing dmg, and RDM have some good sinergy with meeles and can save some asses with raise. He also has said that he respects Thief's capacity for evil. Red Mage and Black Mage learn this the hard way when neither of them set aside the magical resources to actually use the spell. Sadly, this is actually solid advice. They are, in essence, among the more versatile characters of the series. I personally enjoy the semi-chaotic nature of the rotation, especially in content where I can make use of the enhanced rush/melee-combo/retreat for a damage spike. I actively use it on the current raid tier. Big numbers are always satisfying and it seems quite cyclical. Black Mage in terms of what I've seen looks pretty fun gameplay wise. For Final Fantasy XII: The Zodiac Age on the PlayStation 4, a GameFAQs message board topic titled "Black Mage/Red Mage or Black Mage/Monk? The Red Mage is a true jack-of-all-trades. Due to how significantly it changes and the nature of how it changes from leveling, it can also feel ridiculously incomplete at certain level ranges as a result. RDM is the more beginner friendly pick of the two, though. Because of this, you flat out won't have a good idea of whether you'd like this class until you hit level 60 and play around with the level 60 rotation. Red Sorcerer). The alteration that happens at level 60 makes BLM feel like a completely different class over what came before it. The initial downside to the Red Mage is that they're very expensive to maintain early on. Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. I love my RDM, but BAHAMUT! One of your party members, Vivi, is a black mage. Its major weaknesses are that It does low damage and caps easily in terms of player skill. Enjoy! hello everyone! The Skulls are terrible at using any weapon besides the staff, which enables them to sling power magic. As a Black Mage, 50% of your gameplay is counting the tiles of whatever floor you're on. That's pretty much all you need to know I think. It has a mutating rotation that doesn't know what it wants to be for any given section. Red Magic allows the use of White or Black Magic up to level 3. It turns out the Red Wizard is the best mage because it has slightly more powerful helm and gloves that only it can use, but it needs the Diamond Armlet otherwise it's weaker defensively at end game compared to the other two mages. Black Mage by a fair margin has the higher dps. That being said i god damn LOVE playing Black mage. The proper course of action is to Lancer your way up to 50 Dragoon, learn the art of the backflip, then with your new jumping knowledge combine it with the 50 Black Mage and evolve into an aerodynamic Red Mage fighting Titan. I said no class is more representative of what it should be than White Mage, and that might be true except for Red Mage. That is to say, most of the difficulty playing the class is in how the class interacts with each boss individually. That's it for the Red Mage. Making the BLM much more punishing for making the wrong choice. Giving a Red Mage White Magic 6 or Black Magic 6 will enable them to doublecast spells up to level 6 of that particular school of magic. This is the correct answer. Samurai on the other hand is around 10K to 11K DPS between the High End and Eden, being the 2nd and 3rd highest dps beside Monk, and only losing or winning over it by about 100 avg. You play RDM because you find it fun and enjoy playing RDM. And like all people will tell you, BLM is the higher damage outputer than RDM. If you do BLM second, it's probably going to feel clunky in comparison, but don't give up! Of note, all spells, as well as enchanted versions of our GCD weaponskills (melee combo, reprise, moulinet) deal magical damage and are thus affected by our own Embolden and Manafication. I love many things about red mage, but the job gets quite boring after you've learned the basics. Red mage is easier to play then BLM although both of them have easy rotations and mechanically aren’t difficult BLM must know the fight really well your dps will suffer if you don’t know how to minimise movement to keep casting as much as humanly possible on the encounter. This is mainly useful early on, since later the player will unlock more versatile mage classes. And it's quite enjoyable to see a significant change in health bars when you cast one spell. Go with the job you think is most fun to play with. This is because their utility is in support healing and instant reading. https://www.patreon.com/mrhappy1227 We are now sponsored by Steelseries! I wish something like this existed for all of the classes. Looks like you're using new Reddit on an old browser. Smn on the other hand nice aoe good raid damage and some utility so basically smn is the best caster. I personally find the RDM gameplay to be so much fun. Keep with it on BLM. The king is back and I hope he can maintain it's position for some time. Of course, pick whichever you feel like you will have more fun with, because in the end as long as you have fun and enjoy the game, that is all that matters. Final Fantasy XI has both the literal Red Mage and the Scholar. It largely doesn't care about boss mechanics, has a ridiculously fast ramp up time (basically 0 to hero in 1 GCD flat) and has a wide variety of styles of spells, in addition to being stylish in general. black mage is def gonna have higher numbers, so if you love seeing big numbers black mage is best for you. It would take more time. Red Mage is flashy in terms of glamour and skills, and enables you to have added mobility due to its Dual Cast ability when compared to Black Mage, which you are for the most part almost forced to stay put so you can keep casting at all times. Black Mage can pump out much higher dps if they can stand still and work through their rotation. Black mages may have a tougher time with DPS upkeep in fights the player is new to because they require a lot of standing still and optimizing. Plus, the 60-70 mentor is a verified badass. They are also a way more selfish dps in general. red mage however does have lower dps than black mage but its still good dps and they bring alot more party utility with a raid wide buff and they can provide resses so if you like to be more supportive then red mage is for you. Summoner right now is undeniably the best caster right now. Red Mage has an interesting mixture of magical and physical damage in its kit. When I'm shaving off whole percentages of a boss, I don't need a parser to know I'm contributing. Summoner is my next favorite. In general, Red Mages are more user friendly early on, but if you take the time to find all the enemy skills, the Blue Mage usually winds up being super powerful, but this isn't true in every single game. Because of how it changes, you won't have a decent idea of whether you would like the class until level 58, with 66 giving the best overall idea of whether you'll like it or not, even though level 70 is when you have to worry about setting up the wombo combo rotation. Black Mage. It also has a weaker form of party buff (it can only buff party physical damage) but has a largely unrestricted resurrection spell. Why does everyone always forget about Rook and Bishop Overload, which are way better than Foul. If it's not button A, then it's button B. ". Black mage offer the highest dps of all classes so get taken for raw damage capability. But it also has to fit into the holy trinity. RDM is lower-middle of the pack, but has a Raise spell to support the party. The only other class that approaches BLM in how substantially it changes as it levels in my opinion is Summoner. Red Mage Damage Types. There's a reason why progression groups bring Red Mages instead of Black Mages because they can react on the fly due to their huge mobility capabilities and yet also pump out the dps. I have just made a red mage but i'm not very knowledgeable on casters when it comes to stat priority, other than intelligence, and i'm not finding any recent guides on that.